Overview

A game design document is to unambiguously describe the game’s selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. In short, every aspect of the game requiring development should be included in enough detail for the team to implement. The document is purposely sectioned and divided in a way that game developers can refer to and maintain the relevant parts.

The majority of video games should require an inclusion or variation of the following sections:

  • Story

  • Characters

  • Level/environment design

  • Gameplay

  • Art

  • Sound and Music

  • User Interface, Game Controls

This list is by no means exhaustive or applicable to every game. Some of these sections might not appear in the GDD itself but instead would appear in supplemental documents. In this section you will be able to add GDDs in a hierarchical fashion.

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