Node Types

At the moment of this writing there ara only two types of nodes, Script nodes and Choice nodes:

Script nodes have only one input and one output. Each node has a script linked to it, which can be edited in the bottom of the script or in the SCRIPTS module under a special DIALOGUES entry.

Choice nodes are designed to branch the flow of the dialogue, usually used for player decisions. Choice nodes don not have scripts attached, but each output port has a title/label property which can be used when parsing for identification.

Dialogues are exported to standard JSON format.

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